Starfield's lack of graphic violence was an intentional choice largely due to technical issues. It also wouldn't fit Starfield's tone, said Dennis Mejillones, a character artist who worked at ...
The Wayward Realms developer Victor Villarreal claims Starfield has damaged the reputation of Procedural Generation used in ...
That’s how I feel about the recent debates to find fault with Starfield on technical grounds ... A lesser conversation is about the game’s graphics, namely its NPCs. I too think Bethesda ...
GameSpot may get a commission from retail offers. Starfield was originally planned to have a gore and dismemberment system like Fallout, with players being able to more gruesomely kill foes.
According to former Bethesda character artist Dennis Mejillones, there were once plans for Starfield to have a much more graphic depiction of violence. That included the evergreen gore-filled ...
with mixed fan and critical reactions to its design and overall experience. Still, the developer has pledged ongoing support for Starfield well into the future, and has been constantly patching in ...
Because there is no end to people yelling at my friend, IGN’s Destin Legarie, for any console-based opinion he has, I wanted to touch on something last week in regard to Starfield, which we are ...